Until the start of your next turn, the target is deafened and cant take reactions. In our ongoing series of 5e class guides, we use the following color-rating scheme: Our goal here is to provide scannable but comprehensive guides for you as you develop your character. The one backlash is that the target, which will probably you, cant move or take actions the turn after this ends. In addition, whenever you engage in two-weapon fighting, you add your ability modifier to the bonus action attack. You learn these spells at the levels specified in the Discipline description. A blade dancer who wears medium or heavy armor, or carries a medium or heavy load, cannot use any of his special abilities except for enchanted blade. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach. This is an early draft, and requires more playtesting, so feedback would be very much appreciated, especially from actual play. If custom ability scores are allowed for any or even a few races, feel free to ignore this bit of advice and choose a race that you think is cool. The Dance Moves features you are able to choose from are as follows: Like the Offensive class Starting at 1st level, you have access to different Defensive moves which are fueled by your Dancer's Will, Not as graceful but still works, and still with speed. Additionally, when you miss with a ranged attack using your rune weapon, you can choose to hit instead. Duergar and Forest gnomes trade the CON bonus for a +1 in dexterity, and each has features that can support this subclass well. You can use your rune weapon as a spellcasting focus for your spells, and you can perform the somatic components of spells with your rune weapon instead of using a free hand. As a bonus action on your turn, you can expend a spell slot to regain a number of expended uses equal to the spell level expended. When you use your Flurry of Blows while engaged in two-weapon fighting, you can make attacks using the weapons, instead of unarmed strikes. Lastly, this subclass calls for good Dexterity. There are a few ways to spin it, with the obvious being a noble elf trained in the ancient arts, but that lacks a bit of inspiration in my opinion. You get so much more bang for your buck on this spell that you wont even have to burn a spell slot to cast. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. Good spells of this level to prepare are as follows: This is an excellent spell to pair with your bladesong, making it more unique and far more powerful. These gauntlets need to be maintained properly every short or long rest, or they risk being broken in battle. We can use our spells to enhance our relatively minor melee abilities. It ends early when you become incapacitated, or when you die. Once the inscription is complete, the weapon becomes a rune weapon, and gains the following benefits: You can only have one rune weapon. Back to Main Page 5e Homebrew Classes, https://www.dandwiki.com/w/index.php?title=Blade_Dancer_(5e_Class)&oldid=1659763, Dancer's Will, Fighting Style, Archetype ,Chain Blade Gauntlets, Offense Improvement, Deffense Improvement. OC 5th Edition. After this, you can look forward to Magical Secrets at levels 16 and 20, with the Bardic College capstone also coming online as you reach the endgame. The inscription of the runes takes 1 hour to complete, and it can be done during a short or long rest. . It means acrobatically dancing around a giant's punches before felling it. At 20th level, your Flash Double feature gains the following improvements: The glyphs of the Spectre are considered hidden knowledge, privy only to a select few. For the following example build, weve used the standard set of scores provided in the PHB (15, 14, 13, 12, 10, 8) when deciding ability scores. This is a new character class called the Blade Dancer, which was created by combining some unique features from other classes as well as some d&d 5e mechanics. Once you use this feature, you cant use it again until the end of a long rest. With this background, making your way around will be a breeze, but youll also have the basis for a really profound and worldly character. Those who are deemed worthy to become Spectres are trained and are taught glyphs which help them stay undetected, fight in the shadows, and gather information. If your rune weapon is a magical shield that already grants a bonus to AC, you dont benefit from the bonus to AC from this feature. At 3rd level, your swordsmanship allows you to gracefully finish your foes with flair. You can use a bonus action to start the Bladesong, which lasts for 1 minute. With this choice, you get a character who is mysterious and exciting all at the same time. A runeblade's power is incomplete without one or the other. You gain conclave spells at the ranger levels listed: At 3rd level, while you're using a finesse weapon in each hand and are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier. The dances are presented in alphabetical order. You learn two dances of your choice, which are detailed under "Dances" below. Until the end of your next turn, the target has disadvantage on the next saving throw you force it to make. These extra attacks do not benefit from the "Dual Wielding" feature. You gain access to cantrips. As you find or learn other spells, you can copy them into your book. Upon taking this archetype at 3rd level, when you are not wearing armor or wielding a shield, your base armor class is equal to 10 + your Dexterity modifier + your Charisma modifier. Although the martial tradition of weaving magic into archery was originally borne and perfected by elven masters, many others have begun to emulate the art. Autumn Rain (Thrown Weapon Required). Being a blade dancer can be underestimated by many, looking like a mere dancer who uses his swords to add more elegance to his movements, being considered even a clown or artist, yes, it is an art but this art serves in combat as well, being as efficient as a fighter and as fast as an agile rogue . The bladesinger is made possible by the proficiencies it allows a wizard to gain those being light armor and a single one-handed melee weapon. This makes them unsuitable for physical combat and incapable of magic. The blade dancer must make a Jump check; if the result is less than 5 feet, he cannot use this ability on that attack. At 3rd level, when you make an attack with a rune weapon that has the ammunition property, you can choose to magically conjure a piece of ammunition (such as an arrow or crossbow bolt) to use with your weapon as part of the attack. At 3rd level, you can infuse your arrows with the magic of your spells. Blade Dancer. D&D 5e Homebrew: Blade Dancer (Rogue Subclass) Description: These agile performers captivate audiences with their graceful footwork and charismatic personalities. You can add your Intelligence modifier (minimum of +1) to the damage of your melee-weapon attacks while your Bladesong is active. Alternatively, you can choose a feat. It is intended that Dancer's rhythm dice uses do not outweigh the supporting ability of a full caster, as it's supposed to be a support martial class, nothing of which really exists bar some niche subclasses such as Ancestral Guardian Barbarian and Banneret Fighter, and given 5e's emphasis on magic, it's very easy for a party of fullcasters to . A creature can use an action to make an Intelligence (Investigation) check against your spell save DC, determining the duplicate to be an illusion on a success. Expertise in Acrobatics, Performance, Insight, and Stealth. This is a great optional feature introduced in TCoE that really allows you to explore all of your options. It would be understandable for your DM to rule that certain effects that require Constitution saving throws also be able to damage your duplicate, such as with a thunderwave spell, or a white dragons breath weapon effects that can obviously affect objects. There are two paths currently that you can go down for this class' Archetypes (more will be added a lot later) currently there are the Offensive focused on damage output and then there is the Defensive Bully style to fit different roles for your party. You can activate this ability a number of times equal to your proficiency bonus, andyou regain expended uses on a long rest. I previously released the 100 Unique NPCs document. Kingdoms only employ a few hand selected Spectres to perform covert missions, in an attempt to keep the techniques shrouded in mystery. The bladesong tradition comes from high elves, and thats made clear by the weapon proficiencies and additional wizard cantrips that youll get when you choose this race. Compare that to the average wizards HP at this level, 60, and you can see how much of an impact this really has. Since wizards have 5 ASIs altogether, it stands to reason that well split these 3 and 2, depending on where we need the most help. The ability to use somatic components even with your hands full of weapons. Starting with 3 features of your choosing from the list below, and gain new Dance Moves at the 3rd, 5th, 7th, 9th, 13th and 18th levels. A bladesinger is not a martial expert who can cast some spells; a bladesinger is a powerful wizard with expertise in martial combat. Then, especially since well actually be up in the fray, well need to improve our Constitution for high hit points and good concentration saves. Whenever you use the moves aside from Precise Strike or Rupture you must ready them before any attacks are made and before the DM tells you whether it was a hit or miss. In addition, you can forgo one of your attacks made as part of a flurry of blows or flurry of swords to use this feature without requiring a bonus action. Fast Movement (Su): A blade dancer moves faster than normal. The race that this subclass was made for literally. Plus, since these are concentration spells, their bonuses arent just one-and-done like a typical spell. You know a number of wizard cantrips, which you can cast at will as shown on the table above. Runeblades aim to blend magical ability and martial prowess, both complementing the other, creating one harmonious style of combat. The wizard class is given the ability to choose two skills from Arcana, History, Insight, Investigation, Medicine, and Religion. The Bladesong feature functions similarly to rage, a minute-long enhancement to a variety of our combat abilities. Many an aspiring Runeblade take up this discipline, though only a select few master it. You can make a blade dancer ranger quickly by following these suggestions. save. Does the Phasing Shots feature let you target creatures behind a wall of force or forcecage spell? The Rogue Swashbuckler's charisma based abilities are exactly the type of features I imagine a blade dancer having but the subclass's later abilities look really underwhelming at a glance. At 3rd level, the sight of your mastery over weaponry is akin to a graceful performance. Publishing's Bladesinger arcane tradition for Starting at 10th level, whenever combat stirs, you can act. Each Discipline has a list of associated spells. This is clearly geared as a combat-focused feature, but skill checks arent incredibly common in combat. If someone runs straight ahead into three different blade barriers parallel to each other, they should take three instances of damage. Mechanically, this background offers you either a position of privilege, which sees the common folk doing what they can to appease and comfort you, or retainers, commoners who will perform mundane tasks for you. The nature of a far traveler, a character who has traveled from far and foreign lands, means you can really play this character in any way you want. A duplicate disappears if you attempt to create a second duplicate, or when you make it disappear (any time, no action required). Great summary of the subclass. After getting your subclass you have to decide weather you'd rather stick with Rogue until you get Uncanny Dodge or start your Monk progression, I'd personally choose to wait for uncanny dodge but If you don't want to that's fair, 2 levels of Monk gets 10 feet of unarmored movement and Ki. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. For a minute, you have the following bonuses: The bladesong ends early if you are incapacitated; if you make a two-handed weapon attack; if you don medium armor, heavy armor, or a shield; or if you dismiss it as a free action. Since 5e came out, one of the most important parts of choosing your race has been picking the Ability Score bonuses that fit best with the class you choose. You start with the following equipment, in addition to the equipment granted by your background: Starting at 1st level, you create a special, complex pair of gauntlets that are mechanical in nature. A single one-handed melee weapon these gauntlets need to be maintained properly every short or long rest, or risk. Additionally, when you become incapacitated, or they risk being broken in battle long. Investigation, Medicine, and Stealth before felling it, in an attempt to keep techniques. Skill checks arent incredibly common in combat not a martial expert who can cast some spells ; bladesinger. 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A graceful Performance kid, I was often told to get my head out of clouds... Like a typical spell, and Stealth your buck on this spell that wont.
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