Applies 25% slow and 100% Tower Damage DoT to enemies within range. She is therefore weak to fusion weapons and pets. The default armor set bonus is 40%, regardless of item quality. Decoy now shoots along with the hero at the same direction deaiing 200% of hero damage. The Kickstarter was a success, surpassing its funding goal of $250,000 USD. Every 4 Seconds, the Electric Aura deals 800% to a single enemy with in range. Equipping a full set of fusion armor converts the element of one of the hero's defenses to fusion. Items are affected by the difficulty you are playing. All enemies are far more responsive to nearby players. Deadly striker projectiles now also explode on hit, dealing 40% of tower damage to nearby enemies with a cooldown of 7 seconds. anyone know about this? . The Siren is already a rifted enemy, even when Rift Mode is disabled. Copter Ogres wear a propeller hat instead of a bomber hat with a single goggle. Can only be upgraded/repaired/sold by placing the cursor over their health bar or the prop located at its center. - @Philip#7873 on Discord. Pierces an additional enemy and scales damage by 50%. Stacking 10 times, it is removed upon hitting a new enemy or after 3 seconds. A deadly spin attack of countless short-ranged kunais. No longer buffs defenses that are only touching either node. When the Lightning Tower fires off, it also deals 400% of tower damage to all enemies within range with less damage the further away they are from the tower starting after half way. The new tiers and corresponding colors from lowest to highest quality are as follows: Items have less upgrade levels across the board. Deadly striker projectiles now also explode on hit, dealing 100% of tower damage to nearby enemies with a cooldown of 5 seconds. Rifted enemies take double damage from this element. Enemies are slowed by 20% and deal 20% reduced damage for 0.75 seconds. The range of all nearby towers can be displayed/hidden with a toggle key/button. Decoy now shoots along with the hero at the same direction deaiing 60% of hero damage. Mana Bomb becomes a ground targeted ability that can be casted at upto 300 range. Noxious Device has 20% to Enrage enemies for 2 Seconds when noxious expires. Melee and ranged attacks use the same base damage value. Double-click the .CT file in order to open it. Awakened was first revealed through a Kickstarter campaign in March 2019, coupled with a video trailer showcasing the game's visuals. Ensnare Aura reduces enemy damage by 9% while ensnared. This defense loses exactly 1 HP per Shroomy released. Flameburst Tower projectiles no longer explode, but tower damage is increased by 50%. Hero Boost now increases yours and other melee heroes Critical Bonus by 75% and Crit Chance by 15%. The quality of items are affected by the difficulty you are playing a map, as well as if there are any modifiers in play. Pierces an additional enemy and scales damage by 40%. I believe in the game UI they show 0/0. Enemies are slowed by 30% and deal 30% reduced damage for 1.5 seconds. Arrows have a heal the minion for a 2% of the max health but decreases max health by 7.5%. Gold replaces banked mana as the currency to buy, sell and upgrade equipment. Must recharge the moment there are no more enemies to attack. This update also nerfed the Siren enemy and the Squire's (at the time existing) Block ability, the latter due to players creating "an unhealthy meta" by replacing some wall-type defenses with Squires blocking indefinitely while their pet attacks surrounding enemies (thus saving Defense Units). Magic blockade deals area of effect damage when attacked dealing 1,100% of Max Defense Health as damage, the damage type is a rotating damage type with a cooldown of 1 second. Once you have connected your Twitch Drops account, go to the Dungeon Defenders category and watch any channel that has the "Drops Enabled" tag for a period of time to collect your reward. All heroes can double-jump and use most of their abilities while airborne. Plasma Defense System Increases Defense Range by 100% which will also increase the size of the deadzone. Heat Cannon applies a fire DoT onto enemies dealing 175% tower damage every second for 4 seconds. Applies Fire damage over time and deals 35% tower damage every second for 3 seconds. Ragdoll physics are simulated when enemies die, especially to hefty knockback. Adjusting the camera zoom level keeps the game camera's third-person over-the-shoulder perspective. This set bonus only applies to heroes in the player's deck. Deadly striker projectiles now also explode on hit, dealing 50% of tower damage to nearby enemies with a cooldown of 6 seconds. Decoy now shoots along with the hero at the same direction deaiing 80% of hero damage. For example: Rifted. The Dark Elf Mage Minion can also heal nearby physical defenses and increases the healing by 1%. Arcane Surge becomes a ranged piercing projectile which deals 175% of secondary attack damage. The Harpoon Tower projectiles now also poison their targets dealing 225% of normal damage every second for 3 seconds. Tower Boost Slowly Repairs Defenses for 8% of max tower heallth every second. Enemies are slowed by 25% and deal 25% reduced damage for 1 second. Can anyone tell me why this is. The Harpoon Tower projectiles now also poison their targets dealing 150% of normal damage every second for 3 seconds. Every 2 seconds when the Spike Blockade is attacked it shoots out 5 piercing projectiles damaging enemies for 100% Tower Health each. I hope this helps if you were hoping for a better answer I can look deeper. PC, Nintendo Switch, PlayStation 4, Xbox One. Blood Boil adds 50% to your Critical Chance. Renders the Rogue invisible to all enemies excluding Sirens, increases his movement speed and damage, adds health regeneration and enhances all non-Device abilities. All susceptible enemies can only see and target Eternia Crystals while in-range. In DD1, long-ranged LTs are an invaluable asset to turn the attention of non-copter Ogres away from. . Overclock Beam gives towers 95% more damage, this effect is reduced by 24% for each additional defense the overclock beam buffs beyond the first. A slow-firing cannon that deals high splash poison damage and temporarily slows enemies. These boss monsters also have their own subtitles: Dungeon Defenders: Awakened received generally positive reviews from critics at launch. . Standard melee attacks no longer catapult heroes hit. Arrows have a heal the minion for a 5% of the max health but decreases max health by 15%. On the picture below, you can see that I have click on the Overdrive Rune and it is Godly aka 8/8. The magic book was opened, the pages were turned, and the obscure incantation directed the magical power to rush towards the pile of corpses.Boom The necromancer flipped several times in the air and fell to the ground.His bone shield was broken and his magic robe was also damaged.He let out a roar, and turned to look at the fighter who pointed . Flameburst Tower projectiles no longer explode, but tower damage is increased by 400%. Webbed enemies have a 35% to be posioned and recieve damage over time that deals 80% tower damage per second for 2 Seconds. Enemies in range take poison damage overtime if the builder is in Wrath Form. Many damage-dealing towers can no longer attack faster than twice a second; any excess speed increases get converted into more damage per hit. Reflect Field is now a blockade, allowing enemies to attack it, also while also reflecting projectiles back at sender. Magic blockade deals area of effect damage when attacked dealing 200% of Max Defense Health as damage, the damage type is a rotating damage type with a cooldown of 3 seconds. Stacking 10 times, it is removed upon hitting a new enemy or after 3 seconds. Once any given weapon or accessory is placed in the player's inventory for the first time, that item can be displayed on a hero permanently, regardless of what they actually have equipped. Chance to enrage an enemy caps at 65% (vs. 93% in DD1). *According to post-Lycan's Keep updates (4 August 2021- ). Items are dropped from fallen enemies, the chest, or by beating Campaign. Decoy now shoots along with the hero at the same direction deaiing 250% of hero damage. The player can also jump with either perspective set. Swift Assault Dagger deals 40% of dagger damage every second for 3 Seconds to the enemy hit. "Otherwise it (the Outcast) just becomes a forced hero that you have to use and rebalance the game around." Arcane Surge becomes a ranged piercing projectile which deals 1,000% of secondary attack damage. Magic blockade deals area of effect damage when attacked dealing 1,000% of Max Defense Health as damage, the damage type is a rotating damage type with a cooldown of 2 seconds. Cooldown of 3 seconds. Defenses within Flash Heal gain 20% Attack rate and 75% Power for 3 Seconds. Pierces an additional enemy and scales damage by 10%. A relatively simple map set above a ravine. Secondary weapon action is a shield throwing attack instead of blocking. Flameburst Tower projectiles no longer explode, but tower damage is increased by 300%. The PC version initially received mixed user reviews on Steam, due to broken promises on Chromatic's behalf. The host can hold Control + G for a few seconds to force-ready everyone. Standard melee weapon attacks have a chance to land critical hits, dealing extra damage. Items of higher rarity have higher maximum upgrade levels. Stacking 10 times, it is removed upon hitting a new enemy or after 3 seconds. Shield Throw explodes on hit, dealing 50% of it's normal damage to all nearby enemies and increases number of Bounces by 5. Fights with polearms instead of swords. In order to achieve the new DR cap on Nightmare, the hero needs. Heroes do not suffer knockback when hit by a warrior. Enemies hit by the Poison Dart Tower have a 35% to become blinded for 5 seconds. They no longer have to drop the mana when switching between heroes. Thunder Spike Trap now has 15% chance to reset it's cooldown when it hits on enemy. Below are the items of the Dungeon Defenders Awakened universe. The mounted ballistas used to shoot down the dragon fire instantaneously, the moment a player interacts with it. Thunder Spike Trap now has 20% chance to reset it's cooldown when it hits on enemy. Up to eight targets can be marked at a time. When the Lightning Tower fires off, it also deals 100% of tower damage to all enemies within range with less damage the further away they are from the tower starting after half way. Arrows have a heal the minion for a 10% of the max health but decreases max health by 25%. All of the Warden's other defenses need to be built within this blockade's effect radius and depend on it in order to function. By selling items, you are able to gain gold . Tower Boost Slowly Repairs Defenses for 3% of max tower heallth every second. Base health and health scaling more closely matches that of the Bouncer Blockade. Cooldown of 5 Seconds. . 2562. Depletes ability mana overtime until cancelled. When they introduce real bosses decent team would be 1 monk, 2-3 huntress, 0-1 squire to tank. Leaving Heal Aura applies a heal over time, that heals 1% of Max HP every second for 2 seconds. Valve Corporation. The camera angle when managing defenses can be toggled between top-down (DD1 style) and freeform (DD2 style) perspectives. Cooldown of 3 seconds. Runes are a new feature that allow you to augment heroes and their defenses. Slice N' Dice Blockade is no longer a no longer a blockade, allowing enemies pass through it, but its damage is increased by 15%. Pet Boost now applies to nearby allies and increases their pet damage by 100%. Mana Bomb becomes a ground targeted ability that can be casted at upto 2,500 range. Every 2 seconds when the Spike Blockade is attacked it shoots out 5 piercing projectiles damaging enemies for 125% Tower Health each. Cooldown of 3 Seconds. The player's box starts at 525 capacity, as opposed to 320. Enemies are slowed by 30% and deal 30% reduced damage for 1.25 seconds. Magic Missile projectiles Deal 10% more damage and bounce up to 2 additional targets. He also mentions the nice visuals, based on high quality character models. Did they change the drop rates or locations? If players lose, they may still move around the map to pick up any loot. Pet Boost now applies to nearby allies and increases their pet damage by 15%. Pierces an additional enemy and scales damage by 30%. Applies 30% slow and 200% Tower Damage DoT to enemies within range. An item is an object that can be collected or equipped. Sludge Launcher Leaves a pool of sludge at hit location, 25% slowing and dealing 25% tower damage to enemies within lasting 4 seconds. Pet Boost now applies to nearby allies and increases their pet damage by 20%. Applies Fire damage over time and deals 200% tower damage every second for 3 seconds. The following changes have been made to the guide: Thank you so much for your time and effort in making this guide. Pet Boost now applies to nearby allies and increases their pet damage by 25%. Wisp Dens Explode dealing 35% damage upon attaching to a new target. Arcane Surge becomes a ranged piercing projectile which deals 2,500% of secondary attack damage. Will attack enraged enemies in close proximity. Elvish Agility (formally Adrenaline Rush) replaces. You can see if a channel has Drops enabled above the chat window. Miner Set: Apply Fusion affinity to your Hero's fourth tower. Ignoring Ensnare, Reflects, Gas, Healing Aura, Strength Drain and Enrage. Fusion is a new purple element. Hero Boost now increases yours and other melee heroes Critical Bonus by 50% and Crit Chance by 1%. Blood Boil adds 15% to your Critical Chance. Enemies explode for 160% device damage when the inferno device expires. Shield Throw explodes on hit, dealing 125% of it's normal damage to all nearby enemies and increases number of Bounces by 5. Cooldown of 3 seconds. Webbed enemies have a 25% to be posioned and recieve damage over time that deals 25% tower damage per second for 1 Seconds. 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