Include Vertibird improved Armor mod into main mod. Can be Protected or Essential. Minor improvements to Attack target Verification code (speed up script). Vertibird with no fuel, but at least 1 fusion core, reports 1% (rather than 100%) to signify it isn't 'empty'. The guns need to be buffed, and if you're the gunner, you need access to VATS. Changes the vertibird speed whilst ridden. Added "Follow me" Menu option. 3 second press on S (down) key to reduce Altitude by 10m when flying manually, Companions will Jump out of airborne Vertibird when you do (if Hovering and you use Jump key), Mitigate issue with one Robot sometimes not boarding/exiting. Ideally no Aggression when player onboard, and selectable when Unmanned (i.e. Allow you to call down the Vertibird if it gets stuck attacking everything (like in Boston). The companion system was one of the first truly effective companion systems ever put into a video game, and Flyable Personal Vertibird is no different. The interior may be a bit small, but it's hard to imagine a mobile home looking cooler than this one. Wed like to highlight that from time to time, we may miss a potentially malicious software program. Vertipad landing lights now work for map based travel (on approach). Too many quick destination changes can cause a CTD, so manual (forward) flight doesn't stop after you release the W key. The Vertibird has a Minutemen Pilot. You can build your own Vertibird. The option "When I exit" can instruct the Vertibird to do an action apon your exit (such as return home). Move Chem station recipes (beacon, Holotape, Hats) out of Utility and into own menu ("Personal Vertibird") to reduce clutter. The Recall&Command Beacon allows you to send the Vertibird to it's home Settlement to unload, and then automatically return. You still get the dirt puffs though.. "On Player Exit then Do" Operation Menu (via recall&Command menu when onboard) - what the Vertibird is to do when you exit it. PilotCommand and Vertibird Utility options now built into main Mod (no longer optional). (detection of "off the map"). Naturally, there's a cost for having a house that moves around: you'll have to keep your bird stocked with homemade coolant, and each time you travel with it, it'll deplete the coolant reserves. Sometimes "Land" would cause an Emergency Land rather than Docking even though there is a Dock nearby. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances, You are not allowed to convert this file to work on other games under any circumstances, You are not allowed to use assets from this file under any circumstances, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, This mod will not be available on Bethesda.net for console users. Fix issue with "Reset Vertibird" causing Vertibird to return to a Dock. A way to order you pilot to circle the battlefield allowing you to fight the enemy for real. When you purchase through links on our site, we may earn an affiliate commission. Move return point for recalls to 500 units away from player (so VB does not land on your head), Fix Pilot exit (now should be normal rather than leap). The Menu's "Land near me" function works even if the Vertibird is in Combat. The next step for Craftable Vertibirds - one using WASD direction controls to fly anywhere, in any Worldspace/DLC. You cannot board as a Pilot/Copilot if in Power Armor. Idk about the regular combat rifle, but the Overseer's Guardian . But when comes do make it a proper rifle, most mods juts put it a 5,56 receiver. (use Recall&Command beacon when near the Vertibird to bring up a menu). So that it doesn't just drop you . Im doing a stealth build/run. The only mod I am using that alters pip boy flashlights and or pip boy function is pip boy VR light. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, The author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Better detection of safe Pipboy usage while flying - if F4SE available (manual flying not disengaged anymore).. Somethings gone terribly wrong.Try this instead. A new Fallout 4 mod lets you to create a moveable home base inside a Vertibird. Here's how you take your new home with you when you travel. Added timeout if Vertibird gets stuck during recall (forcing it to land). Fixed Metal and Portable Vertipad Collision, Added MCM menu as alternative to Holotape (thank you amhas), Eyebot Companions can travel in Vertibird, Extra support for 'broken' (incomplete) Settlement mods, Fix for game puting PowerArmored companions in middle seat, Fixed takeoff sounds happening during some landings, Extra options during install (such as replace Pilot Hat with a Ring), Minor fixes for Weapon sounds and Minigun effects, All Vertibird Recall/Send travel time greatly reduced, Check for "No Vertibird sound" issue and Fix. Reduce explosion radius of Explosive bullets so as not to hit Vertibird & Passengers. Support for 2nd Gunner Position (for Companions), Estimated Flight path marker when manual flying, Fix some settlements (such as Starlight Drive-in) having issues with 'Return Home and unload' operation. As PC Gamer reports, decide to relocate, and the Vertibirds motors start turning and the screen fades to black, kind of like fast-travel. If you are near a Vertibird when you use the recall Beacon it is highlighted in red (even if it is flying) you will get a menu of commands. First Vertibird you create is now automatically your 'current' one (don't need to board it to recall it). Passengers Races are Humans, Ghouls, Synths, Dogs, Cats, Super Mutants, Mr Handy types, Eyebots, and Assaultron/Protectron. Fixed Extra Carry weight of 1500 not being added when onboard. Vertibrids. Please credit the author, however. Default is only when returning to you, or orbiting. (requires F4SE). Recalling an Orbiting Vertibird that is stuck in Combat will force it to be unaggressive (thus stop all further Combat). Probably a Mod conflicting with the the BOS Vertibird files or something like that , try disable each mod individually / one by one and start up your game and see if it crashes when you're around a vertibird, it crashes and it being in your line of sight . So heres how it works. It should work with vertibird jump mod, haven't tested it with any other VB-mods. In this series we will look at the selection of fun and sometimes cheaty mods that have recently come. "Easy" uses the same skills and materials as building some large generators, gives you infinite ammo, and Vertibirds don't consume resources. Changed from special category to Resources>Misc in the workshop menu. That's not even getting into the disappointment of riding them. In some cases, the as the vertibird is landing on the rig, the player is not given an opportunity to exit the aircraft before it takes off . The game wont let you stop Autopilot (map based) travel, except by landing, so if you press (R) while Autopilot flying I force a land/takeoff. A new Fallout 4 mod lets you to create a moveable home base inside a Vertibird. Allow a Companions to wear these too (if humaniod and not in Power Armor). Doesn't work if in PA. Fix Player exiting 'badly' (falls through floor) if in Pilot/Copilot seat and a Companion is the Gunner. To get it, youll need to find the blueprints secreted around the game. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Edit: Also, miniguns are a joke, flying or otherwise. If you jump out, the Vertibird will land by itself nearby. Fix for Pilot/CoPilot hat not continuing to work for Passengers after they exit Vertibird. Bug fixes and more background monitoring of recall process to stop it failing/stalling. Hover and shoot enemies from above, Dock at Airships, Built in Weapon mods, Fly as Pilot with 2 Companion Gunners, Use as a Companion, doesn't take up a load . Ability to tailor each Vertibird (Paintjob, Weapons & Home Settlement) via Command Menu. Fix game issue where setting "Player invulnerable to Bullets" causes Recall & Command Beacon not to work (as it also blocked Magic Effects). The Craftable Personal Vertibird mod adds a new way to fly to any location in the game. Extra checks to stop the Vertibird taking off unexpectedly. I do not guaruntee compatibility with any non-official LFS mods. Add detection of 'Correct' Docks (ones for LH Door exit) when doing a manual 'land' near an airship. Acting as a "hybrid" of fast travel and a player . Otherwise, the 'large' Vertipads seems to have a better chance of being used but won't fit in most places (unless you use placeanywhere). He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own. Better support for Vertibird Minigun Replacer/Damage enhancement mods. Automatic combat rifles have better damage output. So here's what this mod should contain. Only "Modded" option of "Use own Ammo" setting will use default "Minigun_Vertibird" weapon (so Reset Minigun patch no longer required). The VTO (Vertical Takeoff Outpost) mod, created by modder PCDug, places a handful of new blueprints in the game, and once you've acquired one of them you can craft a very special Vertibird at a settlement workshop. We include affiliate links in articles. Some assets in this file belong to other authors. Theyre kinda cool to see at first, but theyre only annoying to me now. 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