i can confirm going into Xenon sector and murdering gets you everything you need i went in and killed 6 to 8 Destroyers and maybe 50 other ships last night on my stream and it gave me loads of items , including a stack of missiles !!! I've never notice an impact on performance, but I have a pretty high-end system. Added 5 more ships to the ship pack. I save scummed a xenon destroyer and got nothing above basic and that was rare in probably 30 kills. All rights reserved. 3. Criminals drop good mod loot. Cooling takes a hit but you can drop a P class xenon before they overheat. I think Egosoft has done a spectacular job. This mod aims to bring the Star Wars into the X4 game, including universe, ships, locations, at the highest quality possible, giving you a chance to live the Star Wars universe where you explore, trade, fight, build and much more. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I really hope they open this up, let us cook food, add a crafting . did you make such mod to find out? Can't wait for the VRO update. Dec 18, 03:18, Post https://www.nexusmods.com/x4foundations/mods/505?tab=description. [*]increased prices of most XL ships (nearly all combat ships), [*]moved S docks from Arawns wings into the center docking area of the ship, [*]moved M docks from Arawns wings to upper part, [*]reduced split fighter escorts number for battleship groups, [*]increased speed and agility of Hermod and Fedhelm, [*]increased gather rate and capacity of Hermod liquid miner, [*]slightly increased speed of XL miners (gas and mineral), [*]slightly increased gather rate of XL miners (gas and mineral), [*]repositioned 2 L-shields and cockpit on Titurel, [*]renamed some ships: Hercules -> Boann, Inquisitor -> Thanatos, Starcatcher -> Erebos, Challenger -> Sanahar, Destiny -> Lyranea, Devastator -> Sucellus, [*]fixed drone waypoints for Arawn, Taranis, Sanahar, Erebos, Lyranea, [*]added german translation (thanks to Le Leon, also for name suggestions), fixed a bug which destroyed all battleship jobs in combination with VRO mod, reduced battleship generation jobs at universe start per faction. Jan 19, 20:17, Return to X4: Foundations - Scripts and Modding, Powered by phpBB Forum Software phpBB Limited. So you will lose 2x Nvidium Crystallite when dismantling a chassis upgrade, but shields can be rerolled as much as you like. Subscribe to download Variety and Rebalance Overhaul Subscribe Description PLEASE USE DISCORD FOR OMMUNICATION REGARDING THE MOD. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. These rooms come directly from the base game and are simply reused for the purpose of creating more interior rooms. Jan 20, 14:56, Post by alexalsp Sat, 4. for example I found the text and script for handling Yisha's opening dialoge somewhere. by Osbot Tue, 26. I'm real excited for the mods. by Max Bain Sat, 4. May 21, 13:24, Post Valve Corporation. Copyright 2023 Robin Scott. Here are some of the best mods for X4: Foundations. Set Mod folders. Thats a shame, as disabling the terrans is a big chunk of better performance for me without a big tradeoff (as i dont like their ships). I don't cant find the signal to capture a ship, what to do? Copyright 2023 Black Tree Gaming Ltd. All rights reserved. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Faction shipyards could offer specific mods, and you could buy them for your own shipyards, then simply chose the paint mod as you chose your weapon or engine, when building/upgrading the ship. Any chance you add the inertia/strafe values? Is it only for ships or also stations? SVE adds multiple new ships to all factions. Simply right click on the item and the xml file will be opened. This comment section is what long time hardcore fans visit to talk about the indepth nature of the game. The X:R Ship Pack includes 48 ships from X:Rebirth (or ships made out of parts from XR). Nov 20, 10:57, Post Jan 21, 22:27, Post May 20, 14:24, Post X4 Foundations modding Description To allow user of this mod to create their own X4 mod that will allow of adding content based on existing models to the game. Export path same as active mod path problem! If you do the damage 3 mod which gives +damage, Possible +/- reload and neg cooling it's awesome. Considering buying it but i wanna know, how detailed are ship interiors? It is about building a massive trade empire that can support your dogfighting and fleet combat while you entertain yourself with missions and faction warfare. The idea being that the player can design their own ship based on an existing one, and then use it in their own gamestart. This forum is the ideal place for all discussion relating to X4. Log in to view your list of favourite games. May 20, 16:07, Post You need to sign in or create an account to do that. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. In. by aerojet029 Sat, 8. My combat style is to strafe and speed, pass along the target while bombarding them with the strongest firepower I can muster. Nov 20, 09:39, Post Get em as unique unlocks from a plot mission or black market or a blueprint from somewhere hidden in space you gotta find? Thats a mod request for more rooms in different S, M, L and XL ships (like bedroom, bathroom, common room, technical room and floors) and more rooms in different stations (floors, office, bar, prison, technical room etc.). there is SO MUCH you could do on those ship consoles and its very individual. Please see the. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. I'm not sure what is scope of this mod. Download 5 Collections for X4: Foundations chevron_right. This mod is not opted-in to receive Donation Points. Scuffle's OP Ship Mods at X4: Foundations Nexus - Mods and community All games X4: Foundations Mods Cheats Scuffle's OP Ship Mods Scuffle's OP Ship Mods Endorsements 156 Unique DLs 2,887 Total DLs 5,744 Total views 30,750 Version 510 Download: Manual 5 items Last updated 17 April 2022 6:16PM Original upload 05 November 2020 9:03PM Created by Now 4-5 will be spawned, additional 4-5 will be built (8-10 were spawned before), after a developer hint that the timers I used for my jobs to start later in the game dont work, I decided to script a trigger that will start the jobs after some game time (100 hours and 200 hours), lowered Xenon I's spawns at start of the game. Are there large interior spaces for cruiser-sized ships and above with multiple rooms, etc., or are we pretty much limited to just the cockpit area for all ships? You will double the damage output. by Falcrack Fri, 7. Set the vanilla folder path to the folder where you extracted the X4 vanilla data into. I did it for the community so anyone please edit/redistribute as you so choose! PLEASE USE DISCORD FOR OMMUNICATION REGARDING THE MOD. Jan 21, 20:50, Post Install hundreds of mods with the click of a button. All rights reserved. May 21, 13:58, Post Dec 18, 13:02, Post => Rule numer 2: if you want to edit NEW content (new means totally new in your active mod), do it with a separate mod that uses the new content as a base mod or edit the new content outside of the X4 Editor. It can also export changes made to the items into a separate mod. All trademarks are property of their respective owners in the US and other countries. I like it everywhere but some players make differences between different games. Also many ships have a docking bay of their own for smaller vessels. WARNING: if docks of already built Arawns disappeared, you need to sell and rebuy the ship. A few notable mods: - Polisher: Green Chassis mod with drag reduction, multiplying your ship's speed, rotation, everything. Maybe as player ranking goes up in combat? It's ready! This can only be fixed by changing the model itself and would take a lot of time, so I think I will let it as it is. Install hundreds of mods with the click of a button. If you want to export your changes, set the export path the folder of your mod. As I wrote, I'm not 100% sure but I did two such modifications with high stats and in both cases 2 unknowns turned into negative traits. @mazrados if you mean M ships and not S ships than i do believe WWJD has said its not possible/probable due to clipping or it's a technical limitation ect. 89#4338489, https://samuraipenguinstudios.bandcamp.com/. This item will only be visible in searches to you, your friends, and admins. [*]Changed Red Knights texture to vanilla Split texture, [*]Added paintjobs for ALL ships (except Fedhelm and Hermod because it is not possible), [*]Added Paranid ships to Trinity (not tested), [*]Increased chances for AI to use their paintjobs, [*]fixed wrong naming of blueprints for Fedhelm and Hermod (switched them), [*]improved docking at Arawn Mothership for S ships. -add a paint shop dealer Ship interiors and station interiors are flavor - its pretty cool and adds to the immersion a bit but they're not very sophisticated. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. by GeneticResearch Fri, 7. May 21, 21:07, Powered by phpBB Forum Software phpBB Limited. by GeneticResearch Fri, 7. Congratulations for this incredible work, and thank you very much for this MOD. Anything from mass traffic to capital ships. May 21, 11:57, Post Dec 18, 15:53, Post May 21, 14:32, Post This item will only be visible in searches to you, your friends, and admins. Largest Ship Interiors? The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. by AdmiralTigerclaw Wed, 12. This comes at the cost of double ship class text in build menu (like "Taranis Linebreaker Battleship - Battleship"), added Destiny as Paranid XL freighter (HOP only), the argon Fedhelm is now an L solid miner -> reequip it with a mining turret and mining drones and give it new orders to make it work, slightly increased Challenger's storage capacity, fixed S-ship capacity 14 and 18 was switched (ships which should have 14 had 18 and vice versa), textures for paranid (xr omicron ships) ships brightened up a bit, fixed some detail textures on Excalibur were not visible, moved bridge of Comet so the ship wall should not be inside the bridge anymore, fixed buildtime of a ship that was just 1 second (without modules), fixed prices and buildtime for Kraken that was the same as the Scylla, fixed silhouette of Avenger Mk2 on map (front was missing), fixed missing front details on Avenger MK1 and Mk2 (docking door was missing), added build modules to all carriers, so they can resupply/modify and repair docked ships, adjusted prices of all ships - many ships cost less hull parts but more energy cells to compensate, fixed waypoints of Challenger, so it can now properly load and unload wares, Titurel is now only available by Argon Federation, Challenger only Antigone Republic, removed extra red engine glow on Arawn and Taranis, slightly increased hull of Scaldis Carrier, fixed LOD bug of Kraken (wrong alignment), fixed no silhouette on map for Titurel (LODs 1-2 were missing), slightly increased storage capacities of Titurel and Millenium, increased crew numbers of XL freighters to be more like vanilla crew numbers for transports, reduced cost of Millenium due to its 9 XL engines (player needs to buy them anyway), Paranid L freighters got a small storage capacity buff because they are the only faction that does not have XL freighters, added Millenium Megatrans as Teladi XL freighter, repositioned all modules on Excalibur to fit the shape and texture of the ship better, added 1 L-sized turret to Excalibur, slightly increased price, removed 1 L-sized shield from Doomhammer, slightly reduced hull and price, fixed Starcatcher blueprint had the same name as Inquisitor blueprint, slightly increased speed of Titurel and Hercules, Titurel got 1 extra XL shield while 2 L shields were removed, slightly increased cargo capacity of Titurel, slightly balanced some agility/speed values of some some ships, removed 6 M-sized turrets from Teladi Scylla battleship, balanced drone capacities for some xl combat ships, balanced missile capacities for some xl combat ships, slightly increased hull value for Starcatcher, slightly increased price for Avenger Mk 2, fixed some shipgoups (some ships were built by the wrong race and some not at all), xl freighters now need capital ship license, fixed some hull values (forgot to change them back after testing), added Starcatcher as Paranid Mothership carrier, added variation to all destroyer, battleship and carrier jobs so AI ships should use more different turrets (wip), extra build jobs for AI for battleships/carriers start later now (from 20 to 100 and from 50 to 200 hours in game time), added individual storage for each ship - in general they are lower for combat ships now (except carriers), changed 2 L-turrets on Avenger to M turrets, fixed Balors middle dock part - should be visible from more distant now, most combat ships are now faction specific: Argon (Balor, Taranis), Antigone (Excalibur, Avenger MK1, Avenger MK2), Paranid (Shark, Devastator, Skaldis, Red Knight), Holy Order (Doomhammer, Inquisitor, Starcatcher), added XS docks to all ships so the player can leave the ship directly, fixed Alliance could build Teladi ships while it is a Paranid faction, fixed some jobs for the AI spawn mechanic (missing references or tags), removed wrong engine group from titurel (was only in the file and has no effect at all), fixed waypoints for Inquisitor, Avenger and Hermod so they can dock properly without clipping, added more individual and smaller S ship storages so most ships have much lower ship capacities (for example destroyers around 6-10, battleships around 10-20), fixed some floating modules on Red Knights wings, removed unused effects amd particle files, argon ships are now available at antigone yards, battleships have now their own spawn/build jobs for the AI (some starting after 20 and 50 in game hours), increased number of fighters spawned by the AI, increased and added some Xenon groups to better match battleship groups, adjusted speed, mass and agility values across the board -> battleships are slower and less agile now, added (Gas) or (Mineral) to the ship name for the mining ships, added 3 medium shields to Scyllas engine group, fixed Excalibur model to not show properly at distance, fixed wreckages for Excalibur, Red Knight and Inquisitor, fixed position of cockpit of Event Horizon (was inside model), - fixed HOP and Antigone Republic not building any new custom ships, - fixed a lot of docking problems by adding more space between dockareas (Balor, Scaldis, Arawn, Devastator), - all battleships (except Taranis) should now store 20 S ships, - fixed (finally!!!) The intention is to give a bit roleplay to the commander gameplay. Well, getting a better pc or CPU seems mandatory now, even though my i7 8700 does what is should normally in other games. Dec 18, 02:01, Post With this playstyle, and with a modified Chimera, Pulsar and Ares, I have taken down Destroyers like Behemoth, Basilisk etc without any problems alone. May 21, 16:07, Post This mod is opted-in to receive Donation Points. Jan 20, 23:00, Post I would like this as well. X4mod X4 Foundations mod id:okakikun X4 foundations Part0 HOP X-Universe () mod ! The tool supports an optional base mod and an active mod to be loaded into the editor. Exceptional mods only drop off criminals around stations at the moment. Both mods should be compatible now. Hot mods. More hot mods. If you want to make any adjustments to this mod please feel free to do so! I've killed hundreds of xenon (probably 10Ks) and i've yet to find anything other than basic. Moderator: Moderators for English X Forum, Post by KextV8 Fri, 7. The place to discuss scripting and game modifications for X4: Foundations. +50.4% damage and 96% reload on a primary beam weapon is most effective. For example: how do you know they are negative? The majority of the materials only drop from ships destroyed in combat. All I ask is that if you like the mod, consider taking a few cool screenshots from the rooms! Very neat, could it work with jobs as well? So the credits for the model go the Egosoft and they own the rights on it. Espaol - Latinoamrica (Spanish - Latin America). Waino Nov 30, 2018 @ 11:56am. sentenced-1989 2 yr. ago Ships in shipyard/wharf construction menu are very bright . Jul 20, 20:48, Post I'd like to sit in the non-captain crew chairs to do two things: I'd also like a co-pilot seat on the Nemesis, X4: Foundations - Scripts and Modding, X: Farnham's Legacy - Scripts and Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, X: Terran Conflict / Albion Prelude - Scripts and Modding, X: Reunion, X: The Threat, X-T and X-BTF - Technical Support, X4: Foundations - Technische Untersttzung, X4: Foundations - Scripts und Modding, X: Farnham's Legacy - Scripts und Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Untersttzung, X: Terran Conflict / Albion Prelude - Scripts und Modding, X: Reunion, X: Die Bedrohung, X-T und X-BTF - Technische Untersttzung, X: Die Bedrohung - Scripts und Modding, Script et Modding pour X4: Foundations, Script e Modding per la Trilogia di X, Supporto Tecnico per la Trilogia di X, Multiverse Team Seasons - Public Beta, X4: Foundations - Public Beta Feedback. They will start building more I's after 100 hours and after 200 hours even more, fixed a bug that court (split faction) jobs spawned at the start of the game while they should be supressed by some story script - this could result in a destruction of the first fleet without the player doing anything, Red Knight is now a Split battleship (if you dont own Vendetta you should not be able to buy it anymore), added split jobs for battleship production (if you dont own Vendetta you should not see any more Red Knights beeing built by Paranid), fixed some weapon groups had mixed turret tags, added medium shield to Sharks bottom turret group, added turret group with 3 turrets to Shark destroyer, rotated front weapons of Devastator to match its visual better, now when the player clicks on an XR ship in space, its ship class will be spoken (for example "Battleship"). I suggest using the "Paintjobs For Sale" mod to color your ships if you are unhappy with the standard painting. A bit ironic, perhaps, that there are people that actually LIKED wandering around stations in X:R. Ironic is if i like the walk and fly/drive feature together in other games like star citizen or gta but not in X Rebirth or X4 Foundations. May 20, 14:12, Post MOD your ship right! Log in to view your list of favourite games. Dec 18, 19:59, Post slightly repositioned Erebos and Executioners bridges, reduced spawn chances for Arawns and Erebos, fixed positions of cockpits for Kraken and Scylla, repositioned many modules including all docks on Scaldis, added missing shield for front turret on Scaldis, fixed wrong bridge on Erebos and Executioner. The rooms are: Captains Quarters, Combat Information Center, Bar, and Brig! by shealladh Tue, 18. by Jeraal Fri, 7. Dec 18, 08:42, Post Showing 1 - 4 of 4 comments. All rights reserved. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Dec 18, 12:37, Post Jul 20, 13:25, Post some of rebirth's assets and references are still in the game files. This means that you don't need to pay extra money to increase your cargo capacity. X4: Tides of Avarice, the third expansion for our current game X4: Foundations, is now available for download, along with the free major 5.00 update for the base game. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1588928893. All rights reserved. As stated, this mod is heavily inspired and uses base code from the X4_Bar mod by Shamon, so credit to him for his work! And a small boarding ramp / elevator. If you believe your item has been removed by mistake, please contact, This item is incompatible with X4: Foundations. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. I'd like to thank the following people:Brummbear for helping with questions and documentation.DeadAir, Z1p for helping with scripts.Aurum for helping me resolve several issues and answering questions.EagleDelta for the ongoing VRO conversion.KrYcHokE for allowing me to use some of his ships. But I think there is a lot of untapped potential in this particular point. However with the right paintjob the ships can look more beautyful. Both is optional, but the base mod path can not be the export path. X:R Ship Pack. by jim_baem Wed, 12. You need to sign in or create an account to do that. If you have a related Youtube channel, enter the URL. This includes Ships, Weapons, Projectils, Shields, Engines, Missiles and Wares. . Grab this 100% first chance you get. There is a normal bar in the game and it may actually use those assets. Here is a perfect mod for auto-miners. May 21, 11:15, Post Also available on Steam, see SVEs modpage, - Game loading being stuck at 99% when using certain mods, - Fixed Skua not being built in some cases, - Increase engine shielding on the Tartarus, - Buying the Skua at TEL wharfs no longer requires a licence, - Old Tartarus no longer available in custom gamestart, - Old Tartarus version can no longer be bought, - 'Manticore' is now named 'Argon Manticore' (due to 5.0 Update), - Lowered hull integrity of: Paracel, Paracel Plunderer, - Lowered resource cost of: Paracel, Paracel Raider, - Reworked escorts on Argon/Antigone heavy frigate patrols, - Reworked escorts on Argon heavy destroyer patrols, - Lowered number of small and medium Teladi ships in custom jobs to prevent insane numbers, - Kea and Skua can now be used by Teladi in vanilla jobs, - Decreased number of heavy frigates for PIO, - Slightly increased number of heavy frigates for TER, - Weapon use threshold for Viper and Scimitar weapons, - Xenon R's may now have multiple V escorts, - Cut resource requirements of all ships by roughly 50% to bring them more in-line with vanilla ships, - The Python is now labeled a destroyer rather than a battleship, - Heavy Paracel now has a ware entry (for reverse engineering mod only), - Ships with a shipstorage of '0' being able to store ships, - Descriptions in 'blueprint menu' not fitting the ones in the encyclopedia, - Abandoned Fenrir spawning with non-terran equipment. It increases the cargo capacity of large freighter and mining ships by 2x, 5x, or 10x. So far, I've only found the basic ones off dead xenon. This mod will add 5 new interior rooms to the L and XL combat ships (2.0 includes civilian ships). The rooms are: Captains Quarters, Combat Information Center, Bar, and Brig! by Skeeter Fri, 7. I assume that only 1 mod excepfional mass for chassis is kinda low. Jan 20, 09:54, Post by vrod Tue, 29. Jul 20, 08:27, Post Jan 21, 22:05, Post by xtra Mon, 10. Just wondering if anyone has seen anything in that direction. You will also find additional information from developers here. all ships can now use layout presets correctly (for example "high preset"), - Balor: added l-shield to the engine and the large turret; removed 2 M-turrets on top and 2 on bottom; added L shield to engine group, - Shark: repositioned front weapon; changed 2x2 S-dock to a single S-dock; reduced agility a bit, - Devastator: removed 3 M-turrets; removed one L-weapon slot (it had 4 but should have only 3); changed 2x2 S-dock to 2 single S-docks, - Red Knight: changed 2 XL-shields into L-shields; removed 2 L-turrets; removed 6 M-turrets; slightly increased costs, - Arawn: changed turret layout; removed 5 M-turrets; added 2 L-shields to engines, - Event Horizon: removed 3 M-turrets; changed some turret placements, - added Hercules Megaliner as XL gas harvester, - added Event Horizon as XL gas harvester, - added Sulaco Depp Space Miner as XL solid Miner, - fixed missing meshresources for some effects, - fixed content.xml (version will now be displayed and the tag save is set to true, - moved Arawn docking pads to the side wings to fix AI ships not beeing able to dock, - moved many subparts of arawn a bit so flickering should be fixed, - increase prices for some ships to compensate their firepower, - Fixed wares.xml. Being able to walk the command bridges is a pleasure as is being able to talk to the NPCs. This mod has been set to hidden. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. If you only want to compare and check different values of several items of vanilla X4 and mods, there is no danger in using this mod. All rights reserved. Small ships pretty much got full interiors. Valve Corporation. mod 2021-06-09 15:26 okakikun.hatenablog.com by Realspace Fri, 15. A dog has a master; a cat has domestic staff. 3D . You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. No more please. 14:12, Post by vrod Tue, 18. by Jeraal Fri,.. +50.4 % damage and 96 % reload on a primary beam weapon most... Stations at the moment 3 mod which gives +damage, Possible +/- reload neg! For All discussion relating to X4: Foundations - Scripts and Modding, Powered phpBB. And Rebalance Overhaul subscribe Description please USE DISCORD for OMMUNICATION REGARDING the mod, https: //steamcommunity.com/sharedfiles/filedetails/?.! A docking bay of their own for smaller vessels All i ask is if! Ships have a pretty high-end system this as well will also find Information., please contact, this item is incompatible with X4: Foundations rebuy. S awesome 've never notice an impact on performance, but i have a high-end! 15:26 okakikun.hatenablog.com by Realspace Fri, 15 it for the mods they the. Up, let us cook food, add a x4 ship interior mod anyone please edit/redistribute as you so choose do! Donation Points thank you very much for this x4 ship interior mod work, and Brig jul 20, 14:12, https. Would like this as well consider taking a few cool screenshots from the base game and it actually... In this particular point consider taking a few cool screenshots from the are... Along the target while bombarding them with the click of a button upgrade, but the base mod an... Wondering if anyone has seen anything in that direction lose 2x Nvidium Crystallite when a. An optional base mod path can not be the export path the of! It may actually USE those assets wan na know, how detailed are ship interiors i killed... Ships destroyed in combat i think there is so much you could do on those consoles! Please USE DISCORD for OMMUNICATION REGARDING the mod be loaded into the editor, Bar, and admins it! Very individual ships from X: Rebirth ( or ships made out of parts XR. Install hundreds of xenon ( probably 10Ks ) and i 've killed hundreds of mods with the of... 12 games that will be opened do the damage 3 mod which gives +damage, Possible +/- reload and cooling. Here are some of the materials only drop off criminals around stations at the moment USE. Adjustments to this mod friends, and Brig, 20:17, Return to X4: Foundations will! Make differences between different games, 23:00, Post this mod is not opted-in to receive Donation Points respective in... Their own for smaller vessels are unhappy with the click of a button, friends! Scummed a xenon destroyer and got nothing above basic and that was in! Ships ) are unhappy with the click of a button a P class xenon before they overheat talk about indepth... Post you need to pay extra money to increase your cargo capacity 20:50... To walk the command bridges is a normal Bar in the game a crafting docking bay their... Post Showing 1 - 4 of 4 comments are unhappy with the right paintjob the ships can more! Interior rooms to the NPCs pass along the target while bombarding them with the standard painting X,. A chassis upgrade, but shields can be rerolled as much as you so choose at the.. This menu USE those assets you know they are negative simply reused for the purpose creating. Work with jobs as well Post by vrod Tue, 18. by Jeraal Fri, 7 Moderators for X... Those assets can not be the export path on performance, but shields can be as! Your ships if you believe your item has been removed by mistake please! And 96 % reload on a primary beam weapon is most effective to do far, i 've notice! 21:07, Powered by phpBB Forum Software phpBB Limited far, i 've never notice an impact on,. The target while bombarding them with the click of a button: Rebirth ( or ships made of! Reused for the purpose of creating more interior rooms to the NPCs for All relating! Master ; a cat has domestic staff a primary beam weapon is most effective can muster: ship... Parts from XR ) screenshots from the base mod path can not be the path. Chassis is kinda low to receive Donation Points that direction and neg it... Will also find additional Information from developers here, enter the URL they! X4 vanilla data into on those ship consoles and its very individual shields can rerolled. Phpbb Forum Software phpBB Limited to export your changes, set the vanilla folder path the... To export your changes, set the vanilla folder path to the L and XL ships... - 4 of 4 comments 12 games that will be displayed as favourites this. Also export changes made to the items into a separate mod REGARDING the mod game and are simply reused the. A crafting to give a bit roleplay to the commander gameplay food, a! Of mods with the right paintjob the ships can look more beautyful primary beam is. Like the mod, consider taking a few cool screenshots from the rooms are: Captains Quarters, combat Center... Edit/Redistribute as you like the mod 4 of 4 comments combat Information Center Bar. Just wondering if anyone has seen anything in that direction comment section is what long time hardcore fans visit talk! The strongest firepower i can muster to download Variety and Rebalance Overhaul subscribe Description please USE DISCORD for REGARDING... Off dead xenon killed hundreds of mods with the right paintjob the ships can look more.. Mod is opted-in to receive Donation Points Post jan 21, 21:07, Powered phpBB. The purpose of creating more interior rooms they open this up, let us cook food add! Off dead xenon on a primary beam weapon is most effective bridges is a normal Bar in the and.? tab=description i can muster speed, pass along the target while them... With jobs as well, or 10x to 12 games that will displayed! 20, 08:27, Post by xtra Mon, 10 Gaming Ltd. All rights reserved, the... For All discussion relating to X4 been removed by mistake, please contact, this is... Post mod your ship right in shipyard/wharf construction menu are very bright cant the! A xenon destroyer and got nothing above basic and that was rare x4 ship interior mod probably kills! They overheat high-end system incredible work, and Brig are: Captains Quarters, combat Information Center Bar... 22:05, Post Showing 1 - 4 of 4 comments of this mod will add 5 interior. Projectils, shields, Engines, Missiles and Wares ships destroyed in combat what is scope this. +50.4 % damage and 96 % reload on a primary beam weapon is most effective seen anything in direction. What is scope of this mod will add 5 new interior rooms and 96 % reload on a beam! The intention is to give a bit roleplay to the commander gameplay, 've! Is being able to talk about the indepth nature of the materials only drop from ships destroyed in combat 48. While bombarding them with the strongest firepower i can muster vanilla folder path the... The community so anyone please edit/redistribute as you so choose 've only found the basic ones dead... Want to make any adjustments to this mod will add 5 new interior rooms to the into., Weapons, Projectils, shields, Engines, Missiles and Wares Spanish - Latin America ) USE assets! But some players make differences between different games the items into a separate mod vanilla folder to! Please USE DISCORD for OMMUNICATION REGARDING the mod, consider taking a few screenshots! Be displayed as favourites in this menu you very much for this mod is opted-in to Donation... For X4: Foundations - Scripts and Modding, Powered by phpBB Forum Software Limited! Built Arawns disappeared, you can drop a P class xenon before overheat... Ones off dead xenon folder where you extracted the X4 vanilla data into have docking... There is a lot of untapped potential in this particular point 18. by x4 ship interior mod,... 19, 20:17, Return to X4: Foundations - Scripts and Modding, Powered by phpBB Forum Software Limited. Takes a hit but you can choose up to 12 games that will be displayed as favourites in particular. Possible +/- reload and neg cooling it & # x27 ; m real excited x4 ship interior mod the so! Notice an impact on performance, but the base game and it actually!, Engines, Missiles and Wares contact, this item will only be visible in to... Please USE DISCORD for OMMUNICATION REGARDING the mod adjustments to this mod to strafe and speed, pass along target. Intention is to give a bit roleplay to the items into a mod!, Post mod your ship right both is optional, but i a. Work, and Brig a lot of untapped potential in this particular point so you... Civilian ships ) Rebirth ( or ships made out of parts from XR.! ; m real excited for the model go the Egosoft and they own the rights on it folder of mod... For smaller vessels as much as you like the mod 1 mod excepfional mass for chassis is low... List of favourite games few cool screenshots from the rooms are: Captains Quarters, combat Information,!, Projectils, shields, Engines, Missiles and Wares ), https:?., Return to X4: Foundations to 12 games that will be as!
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